Even though it's newbie friendly, Stone Soup is filled with all the nuances any respectable dungeon crawler would have, such as an avalanche of items, plenty of floors to explore, and character customization possibilities that border on the endless. non-ASCII) interface is readily available, and instead of keyboard commands, you can use the mouse to interact with the game. You need to play with lanterns more often, I think.ĭungeon Crawl Stone Soup (Mac/Win/Linux, >8MB, free) - Dungeon crawling for the masses! Stone Soup puts a friendly face on one of the most daunting genres for non-fans: the dungeon crawler RPG. What? You think lanterns are no fun? You think "flashlight.app" is more fun? Hmm. You want I should share games with you? You want they should be uh, fun? Good. I'll consider adding a bit about those apps.Hey, you, weekend gamer. I've never tried DCSS on either mobile or tablet but you're quite right that it's possible. Something about shields will probably appear in the next week or so :P As I was competing in the tournament myself, I kind of just threw the guide out there and am just getting around to fixing some errors and expanding/adding a few bits now. Each release tends to bring in a lot of new players and I wanted it to be there as a resource for them to learn. I really wanted to have the guide out there for the 0.21 release tournament. The reason the guide doesn't talk about them is because I ran out of time. Shields are very strong and I value them very much (especially on my caster characters!). I think what I'll do is put a bit of a warning about spoilers at the start of the section so people like you can skip it. At some point you're probably going to grow sick of killing characters by trying to figure out the order through trial and error :PĪll the same, I think you've raised a good point about guide vs walkthrough. This might sound strange to someone who's relatively new but if you go to an area you're not yet ready for, you're almost certainly going to just die. I don't think that's the best answer, though, simply because the Dungeon order is such a crucial piece of information which the game really doesn't help you with at all. Your suggestion about putting the order and areas at the end of the guide is an interesting one. The phone is nearly unusable for the webtiles, but ok-ish for the console app. You definitely want to break the ice with the desktop first, if only for the tutorials, but once done, it works really well on a tablet. Having tried it on my tablet (9.7 inch) and phone (5.7 inch), I will say that on tablet it works very well. Is there a reason? Are shields such a non-factor?įinally, you do go into detail on the difference between online and offline, and show the difference between versions of tiles and console, but there is no mention of mobile. There is barely any mention of shields, other than one in the armor mentioning they exist. I want to still enjoy the discovery of the areas. I skipped this once I realized what it entailed.Tips on resistances for future areas are fine, so no issue there. I'd recommend putting the part on order of areas and how to deal with each area at the end since of all the guide, this is closer to walkthrough than guide, and for me that means spoilers. I do have one tip (two maybe) and one question: I skipped most of the spellcasting parts until I get around to trying one. So I just read through 80% of it, and want to thank you for the great guide.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |